Digitized images of NBA players were scanned and then mapped onto the characters' heads. The player animations were built from motion capture footage of Juwan Howard of the Washington Bullets. Barkley had signed a deal with Accolade to appear in its Barkley Shut Up and Jam! games. Jordan and O'Neal had contracts with Electronic Arts that resulted in the Jordan game Chaos in the Windy City and O'Neal appearing in Shaq-Fu and the NBA Live games. Chief among them were Michael Jordan, Charles Barkley and Shaquille O'Neal. NBA Jam Extreme features many of the top players from the 1996–97 NBA season, with some notable omissions. Acclaim also released a series of follow-ups to Extreme, most of which were more traditional basketball simulations. The demo featured rosters from the 1997–98 NBA Season, with each of all 29 NBA teams having three players. The game was used as the basis for a PlayStation demo game titled NBA 2Ball, which was based on the NBA's 2Ball competition for the 1998 NBA All-Star Weekend. The cover features Shawn Kemp of the Seattle SuperSonics, and Hakeem Olajuwon of the Houston Rockets. New to the game is the "Extreme" button, essentially a super version of the series' trademark "Turbo" button. Extreme also features longtime sports broadcaster Marv Albert doing commentary instead of original commentator Tim Kitzrow. In contrast, Midway's competing NBA game NBA Hangtime featured 2-D visuals similar to the previous Jam games. NBA Jam Extreme was the first Jam game from Acclaim, as well as the first edition of the game to use 3D graphics. After Midway Games released two NBA Jam games, Acclaim, the publisher of the home versions of NBA Jam, ended up winning the exclusive rights to use the Jam name. Thank you for all of your support throughout the years - CoolROM will continue strong.NBA Jam Extreme is a 1996 basketball arcade game by Acclaim Entertainment based on the 1996–97 NBA season. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
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